About the game

In the hard survival horror Formind, we revive the spirit of the Japanese zombie horror of the 90s with unique enemy elimination mechanics, realistic dismemberment, resource management and sophisticated artificial intelligence that reacts non-standard to the player's actions. The behavior of zombies unpredictably affects the gameplay, forcing you to look for new fighting tactics every time.

We are inspired by the old Resident Evil, Dead Space and want to convey to the player a sense of insecurity when everything depends on his wit and skills.

  • Platforms: PCs, consoles
  • Engine: Unreal Engine 5
  • The approximate release date of the demo: is the first half of 2024
  • Sources of inspiration: Resident Evil 4, Resident Evil 2 (ремейк), Dead Space, The Callisto Protocol


The opponents in the game are divided into 3 main groups

Ordinary opponents.

Standard zombies are dangerous in groups of several individuals, a large amount of health, but slow.
Any weapon is effective against them.

Fortified opponents.

Standard opponents with increased health and protected limbs. They force the player to think over which weapons should be used and how to properly fight a group of opponents.

Special opponents.

Special opponents have improved AI, as well as special abilities that bring variety to the combat system, as well as increase the complexity of the gameplay due to non-standard behavior.

Types of weapons

Of the standard weapons, the player has only a pistol.
The rest of the weapons are various devices and traps that allow you to neutralize opponents from a distance, slow them down, chop off limbs, making opponents less dangerous.
The behavior of opponents and resistance to damage also force the player to use different weapons, choosing them for each opponent, for more effective combat.

Kinetic weapons

Energy weapons


Визуальный стиль

  • Sci-fi
  • Art Deco
  • Retrofuturism
  • Futurism
The pumping system.

Weapon upgrades.

Each weapon in the game can be improved using consumables and resources.
When improving a weapon, its damage, properties and ammunition increase.

Leveling up the character's characteristics.

Some of the player's abilities and parameters are passively upgraded as the player uses them

The player manually improves his parameters and abilities using the crafting and improvement system

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